The Somtaaw and Beast factions are the only playable factions, and even then the Somtaaw are the only playable race in the storyline. Gameplay wise, Cataclysm brings several gameplay improvements in to the original Homeworld engine. The Somtaaw then race to try and stop the Beast before it takes over the whole sector. While assisting one of their Kiith after a battle they accidentally unleash a parasitic race they dub "The Beast." The Beast possesses the ability to subvert virtually any craft they encounter and are almost bio-organic versions of Star Trek's Borg or Doctor Who's Cybermen. The Somtaaw, regardless, do what they can to aid Hiigara and their fellow Kiith. The Somtaaw are a Kiith of miners and are often overlooked due to their menial status. Homeworld Cataclysm, by Sierra Studios and Barking Dog Studios.Ĭataclysm takes place 15 years after the original game and focuses on one of the Hiigarans' smaller clans, (known as Kiithid) called the Somtaaw. The game proved to be a success and soon spawned a sequel. The game was heavily inspired by Battlestar Galactica (1970s, Lorne Greene version) and Star Wars in terms of lore. In the game, players could choose whether the exiles were Kushan or Taiidan, the two main factions of the game, with largely cosmetic differences to their fleets but canonically the exiles were the Kushan people while the Taiidan were their enemies. Homeworld told the story of the Exiles' struggle to return to Hiigara. Story wise, Homeworld told the story of a race of people living on the desert planet of Kharak, who discovered that they were, in fact, from another planet known as Hiigara and that their ancestors had been exiled to Kharak four-thousand years prior. While most RTS games played only on the X axis (horizontal) while Homeworld introduced the Y-Axis (vertical), introducing a truly 3D battlefield. Gameplay wise, Homeworld played similar to other RTS games with one major exception. In 1999, Sierra Studios and Relic Entertainment released a revolutionary Real-Time Strategy Game called Homeworld. In August 2019, Gearbox announced the fifth game in the series, Homeworld 3 the game is being developed by Blackbird Interactive, was partially crowdfunded through Fig, and is slated for a 2023 release.The Image above was taken via Homeworld Cataclysm, also known as Homeworld Emergence. #Homeworld 2 patch version for battlestar galactica software#Gearbox Software purchased the rights to the series from then-owners THQ in 2013, and released a remastered collection of Homeworld and Homeworld 2 in 2015 for Windows and OS X which was also highly regarded. #Homeworld 2 patch version for battlestar galactica mac os x#A release of the game's source code in 2003 sparked unofficial ports to Mac OS X and Linux, and three more games in the Homeworld series have been produced: Homeworld: Cataclysm (2000), Homeworld 2 (2003), and Homeworld: Deserts of Kharak (2016). The game sold over 500,000 copies in its first six months, and received several awards and nominations for best strategy game of the year and best game of the year. Critics praised the game's graphics, unique gameplay elements, and multiplayer system, though opinions were divided on the game's plot and high difficulty. Homeworld is listed by review aggregator Metacritic as the highest rated computer game of 1999, and the fourth-highest on any platform for the year. The music of the game was written by composer Paul Ruskay as the first title from his Studio X Labs, with the exceptions of Samuel Barber's 1936 Adagio for Strings, considered the defining theme of the game, and a licensed track from English rock band Yes, " Homeworld (The Ladder)". Williams, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. The initial concept for the game's story is credited to writer David J. Studio co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively. Homeworld was created over two years, and was the first game developed by Relic.
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